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Quick Reference

Setting Perk Quick Reference (AX.GAN.08.01)

Seven catalog-specific perks across four categories:

Perk Stage Category Effect
Practiced Channel Stage 1 Power Tradition Support Free Action mid-scene tradition recovery instead of Primary Action; Threshold unchanged
Tradition Trace Stage 1 Power Tradition Support Detect tradition use within Near/24 hours (no roll); identify tradition on 3+ successes; Murin signature detectable on 3+; Blasted Reach: Th1 for basic detection
Compact Invocation Stage 2 Cultural Authority Formal Compact standing invocation Near range; Wit Save Th3 — fail = non-aggression for scene + procedural acknowledgment; marks violators as Compact-breaker
House Writ Stage 2 Cultural Authority Ekhari House authority: suspend transaction 48h, file debt-collection writ, or issue commercial vouching
Scar Awareness Stage 1 Blasted Reach Near range: assess fissures Active/Dormant/Consuming (no roll); Wit+Attunement Th2: age, origin, disturbance; Consuming detectable at Close without roll in deep Reach
Segmented Message Stage 3 Blasted Reach Three-scene prep; distribute message across carriers/locations; interception requires three separate Notice/Investigation rolls (Th3 each), all must succeed
Era's Record Stage 3 Setting Knowledge Long Rest consultation; access one archival source: Daza Memory Coil, Ustara Covenant Archives + True Dragon memory, or Yusk Ancestral Account

Catalog Condition Quick Reference (AX.GAN.08.02)

Six formally defined conditions, with stacking rules:

Condition Type Effect Duration Stack Notes
Shaken Psychological −1D all rolls End of next Turn Superseded by core Frightened
Hindered Body −1D all Body-governed pools; movement unaffected End of next Turn Superseded by Staggered
Staggered Body (Extended) −2D all Body-governed pools + movement halved Until Long Rest Supersedes Hindered; not removed by Rally/Becoming the Hearth/Unblocking
Slowed Speed Movement capped at Close; −1D all Speed-governed pools Speed Save Th2 (Free Action) at Turn start Immobilized supersedes
Immobilized Speed (Extreme) Cannot move; −2D attacks; attackers at Advantage Body Save Th3 (Free Action) at Turn start Toxin-sourced; medical intervention (Wit+Medicine Th3) also ends
Accorded Compulsion Cannot take actions violating stated Accord Rounds = Compact Warden's Wit value Voluntary violation = Disadvantage remainder of encounter; immune if cannot understand spoken Accord

Power Tradition Quick Reference

Detail Reference Tradition Category Governing Attribute Lineage Access
AX.GAN.08.03 Elemental Fire Force Wit or Body Ashari
AX.GAN.08.04 Elemental Earth Form Body or Wit Durakai
AX.GAN.08.05 Elemental Water Resonance Wit Mirelen
AX.GAN.08.06 Elemental Air Resonance Speed or Wit Zephari
AX.GAN.08.07 Consortium Arcanism Force Wit Ekhari
AX.GAN.08.08 Scar Reading Resonance Wit Kyne Daas
AX.GAN.08.09 Draconic Essence Form Wit Ustara

Tradition Category Definitions:

  • Force, Active projection; the practitioner extends energy outward to produce an effect at range. Pattern Fatigue applies on second use in scene. Backlash from critical failure is external (effect misfires outward).
  • Resonance, Perceptual attunement and environmental influence; the practitioner reads and responds to conditions rather than imposing on them. Pattern Fatigue applies; Resonance practitioners manage fatigue through the Practiced Channel perk (AX.GAN.08.01).
  • Form, Material pattern-imposition; the practitioner imposes a shape or structure on matter. Pattern Fatigue applies; Form tradition Backlash tends to be internal (pattern-fracture affects the practitioner).