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Cursed Individual

Cursed Individual

AX.GHW.13.04.03

Type: Cursed/Possessed, Standard

Power Package: Standard (5D total, curse grants power, extracts cost)

Curse Removal Priority: High for victim-curses; variable for willing-curse cases

Size: Medium
Attributes: Body 2D · Speed 2D · Wit 3D
Talents: Athletics 1D · Lore 2D · Resolve 2D (curse-source specific; varies)
Health: 32 (20 + 2 + 10)
Defense: 2 (1 + (2+0)÷3)
Saves: Body 3D · Speed 3D · Wit 5D

Attacks

  • Curse Touch (Primary Action): Wit + Lore vs Body Save, 3 damage; target gains one level of a minor curse (see below). Range: Touch.
  • Instinctive Curse (Reaction, 1×/scene): When the Cursed Individual takes damage, they reflexively transmit the edge of their curse to the attacker, Wit Save (Threshold 2) or attacker gains Bad Luck condition (Disadvantage on one roll of the GM's choice before the scene ends)

Special Abilities

  • Curse Manifestation: The curse grants uncontrolled power in one specific domain, which varies with the curse's source. Examples: a fae-cursed individual may see true things they cannot speak; a Shadow-cursed individual may emit cold darkness involuntarily when frightened; a haunt-cursed individual may attract undead. The manifestation is a liability as well as an ability; it reveals the individual's condition and creates danger.
  • Curse Drain: The curse is consuming the host. Each scene in which the Cursed Individual uses their curse power, they take 2 damage that cannot be healed until the curse is removed. This is visible, progressive physical deterioration, visible curse marks on skin, behavioral instability.
  • Involuntary Transmission: In moments of extreme stress (taking more than 5 damage in one hit, witnessing something deeply frightening), the Cursed Individual involuntarily transmits a fragment of their curse to whoever is physically closest. That person takes the Bad Luck condition or the Minor Curse appropriate to the source. This is not controllable and not malicious.

Tactics

Cursed individuals are not usually attackers; they are people in crisis being used as scene problems. If they are encountered in a hostile capacity, it is because the curse has degraded their judgment or they have been sent as weapons by whoever created the curse. In a hostile encounter, their instinct is to keep distance and use Curse Touch only when cornered. The scene goal should be curse removal, not combat victory.

Curse Removal

Identify the curse source first (Wit + Lore, Threshold 2 to identify type; Threshold 3 to identify specific origin). Then: - Fae curse: Glamourist tradition (Wit + Glamourist vs Threshold 3) or find the fae who placed it and negotiate removal - Shadow curse: Hollow Pact tradition (Wit + Hollow Pact vs Threshold 3) or renegotiate the underlying compact - Haunt/spirit curse: Mediumship (Wit + Mediumship vs Threshold 3) or resolve the dead's grievance - Unknown/ancient curse: Ritual warding (Wit + Lore vs Threshold 4, requires research)

Scene Materials

Investigation: progressive deterioration, manifestation incidents (witnesses to involuntary fire, impossible knowledge, undead attraction), curse marks visible to Faeborn True Seeing or Mediumship Liminal Sight. Human context: the individual has a life, relationships, a job, the curse is destroying all of it.