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Fetch

Fetch

AX.GHW.13.05.01

Type: Fae, Minion

Power Package: Minion (3D)

Size: Medium
Attributes: Body 1D · Speed 2D · Wit 1D
Talents: Athletics 1D · Deceive 1D · Stealth 1D
Health: 26 (20 + 1 + 5)
Defense: 2 (1 + (2+0)÷3)
Saves: Body 2D · Speed 3D · Wit 2D

Attacks

  • Claws (Primary Action): Speed + Athletics vs Defense, 2 damage on hit
  • Glamour Mask (Free Action): Assumes appearance of a specific person it has studied (see below)

Category Traits

  • Cold Iron Vulnerability: +2 damage from cold iron weapons; suppressed for 1 round on a hit (Body Save Threshold 3)
  • True Name: Knows own true name; can be compelled with it
  • Rowan Aversion: Must spend Primary Action to cross rowan barriers

Special Abilities

  • Glamour Mask: The Fetch can perfectly replicate the appearance of a person it has observed for at least 1 hour. The disguise holds against normal scrutiny. Faeborn True Seeing pierces it automatically; others require Wit + Lore vs Threshold 3 (or Glamourist ability use) to detect the deception. The Fetch cannot replicate the target's personality, specific memories, or professional skills.
  • Scent Lock: The Fetch carries no personal scent. Skinchanger Acute Scent detects absence-of-scent as a cue, but cannot identify who the Fetch is pretending to be.

Tactics

Fetches are deployed (by more powerful fae or by their own opportunistic scheming) to replace specific individuals, usually to create confusion, extract information, or sow distrust. They are not fighters and flee if pressed. A cornered Fetch will drop its glamour to shock pursuers and run.

Lore & Ecology

Fetches occupy a servant-scavenger niche in fae ecology. They often operate semi-independently, studying targets until they find a useful moment to substitute. Some Fetches maintain replacements for years before acting; others are impulsive opportunists. The tell is behavior: Fetches mimic appearance, not relationship dynamics. The impersonation unravels quickly around people who know the target well.

Destruction/Banishment

Fetches can be killed by cold iron or sufficient conventional damage. They can also be banished by confronting them with their true name and commanding them to depart (Wit + Resonance vs Threshold 2). A banished Fetch is driven back to the Liminal but not destroyed; it can return. Permanent destruction requires cold iron.

Scene Materials

Investigation: false memories among witnesses, subtle behavioral incongruities in the replaced person, scent anomalies (Skinchanger only). Combat: close quarters, confined spaces (Fetches prefer targets in isolation).