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Vampire Thrall

Vampire Thrall

AX.GH.13.08.02

A human recently turned or fully dominated by a Vampire's blood, not yet their own creature, operating under the controlling Vampire's will with whatever skills they had in life plus the beginning of vampiric enhancement.

Type: Undead (Turned Human)

Threat Power Package: Minion

Size: Medium

Attributes

  • Body: 2D
  • Speed: 2D
  • Wit: 1D

Talents

  • Brawl: 1D
  • Precision: 1D
  • Fortitude: 1D

Combat Statistics

  • Health: 27 (20 + Body 2 + Minion modifier 5)
  • Defense: 2 (Speed 2 + Armor 0 = 2 ÷ 3 = 0.66, +1 base = 1... rounded; with Light armor: (2+1) ÷ 3 = 1, +1 = 2)
  • Armor: Light (+1), most Thralls wear whatever they had on

Saves

  • Body Save: 3D (Body 2D + Fortitude 1D)
  • Speed Save: 2D (Speed 2D)
  • Wit Save: 1D (Wit 1D)

Attacks

  • Strike: Body 2D + Brawl 1D = 3D vs Defense, 1–2 damage typical
  • Firearm (if armed): Speed 2D + Precision 1D = 3D vs Defense, 2–3 damage typical

Undead Traits

  • Unliving: Immune to poison, disease, exhaustion, fear
  • Blood Bond: The Thrall operates under their controlling Vampire's will. If the controlling Vampire is destroyed or actively releases the bond, the Thrall loses all combat effectiveness for 1D3 Turns (disorientation) and then acts independently, which may mean fleeing, collapsing in shock, or continuing to fight depending on their mental state

Special Abilities

  • Borrowed Resilience: The Thrall heals 1 HP at the start of each of their Turns while their controlling Vampire is alive and within Far range. This healing stops if the Vampire is destroyed or moves beyond Far range.

Tactics

Thralls act as directed by their controller; they guard, they intercept, they use whatever skills they had in life (a Thrall who was a soldier fights like a soldier; a Thrall who was a civilian fights like someone who has just been given abilities they don't fully know how to use). When their controller goes down, assess the Thrall's original personality and circumstances to determine their response.

Lore & Ecology

Thralls exist on a spectrum from fully dominated (no independent will, acts as an extension of the Vampire) to recently bonded (personal will largely intact but suppressed by blood compulsion). Older dominations are more complete. A Thrall recently turned may be recoverable. The blood bond can be broken by a skilled Mediumship or Sacred Fire practitioner before it fully sets (within 48 hours of turning). After that, recovery requires the controlling Vampire's death and significant time.

Destruction

Thralls die as humans die, no special requirements for permanent destruction. If the goal is recovery rather than destruction, the blood bond must be severed (Extended Work, Sacred Fire or Mediumship at Threshold 4, contested against the controlling Vampire's Wit).

Scene Materials

  • Personal effects (ID, phone, evidence of their life before turning)
  • Blood sample (confirms vampiric influence; $100–300 to research organizations)
  • Evidence of the controlling Vampire's location or identity