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Overview

Inherited Perks

AX.C.08.01 (Lineage-based)

Inherited Perks are biological, genetic or lineage-inherent traits granted at character creation. They are not purchased from the Talent budget; they are part of what the character is. Each Lineage entry in a Genre Catalog specifies which Inherited Perks it grants, drawn from this library or from setting-specific additions defined in the Genre Catalog.

Inherited Perks do not require activation unless noted. They are always active unless a specific condition suppresses them (GM ruling, environmental effect or a Condition that reduces the relevant Attribute to 0D).

QUICK REFERENCE TABLE

Perk Category Activation Key Effect
Low-Light Vision Sensory Passive No Disadvantage in dim light
Darkvision Sensory Passive See in darkness to Near range
Enhanced Hearing Sensory Passive +2D hearing-based Notice
Acute Scent Sensory Passive +2D scent-based Notice; track 24h trails
Thermal Vision Sensory Passive Detect heat signatures to Near
Electromagnetic Sense Sensory Passive Detect electronic devices to Near
Psychic Sensitivity Sensory Passive (suppressible) Sense emotion/sapience at Close
Claws Natural Weapon Passive +1D melee, Slashing
Bite Natural Weapon Passive (condition) +1D melee when grappling, Piercing
Horns / Tusks Natural Weapon Passive +2D charge / +1D standard, Bludgeoning/Piercing
Tail Strike Natural Weapon Passive / Reaction +1D rear arc, Bludgeoning
Venomous Bite / Sting Natural Weapon Free Action on hit Body Save Threshold 3 or Moderate Body Condition
Razor Spines Natural Weapon Automatic 2 damage on grapple initiation; 1/Turn while grappled
Thick Hide Natural Defense Passive +1 natural armor
Scales Natural Defense Passive +2 natural armor
Chitinous Plates Natural Defense Passive +3 natural armor; −1D Speed Talents
Stone Skin Natural Defense Passive +2 natural armor; Resistance Slashing/Piercing
Energy Absorption Natural Defense Passive Resistance to one chosen Energy type
Regeneration (Minor) Natural Defense Auto on Short Rest +1D6 Health per Short Rest
Flight Movement Free Action Full-speed flight
Climbing Movement Passive Full-speed wall/ceiling movement
Swimming Movement Passive Full-speed aquatic movement + water breathing
Burrowing Movement Passive Half-speed through earth
Leaping Movement Passive Double jump distance; +2D jump checks
Teleportation (Short) Movement Minor Action Teleport to Near range; once/Short Rest
Fire Infusion Energy Infusion Passive + Free Action Fire Resistance; +1D Fire on next hit
Cold Infusion Energy Infusion Passive + Free Action Cold Resistance; Minor Speed Condition on hit
Lightning Infusion Energy Infusion Passive + Reaction Lightning Resistance; 1D Lightning on melee hit
Radiant Infusion Energy Infusion Passive + Free/Primary Radiant Resistance; light emission; Blind flash
Necrotic Infusion Energy Infusion Passive + Minor Action Necrotic Resistance; life drain Touch
Psychic Infusion Energy Infusion Passive + Free Action Psychic Resistance; mental communication link
Amphibious Environmental Passive Breathe air and water
Vacuum Adaptation Environmental Passive Survive vacuum 1 hour
Extreme Heat Tolerance Environmental Passive Ignore heat to 500°C
Extreme Cold Tolerance Environmental Passive Ignore cold to −100°C
Toxic Immunity Environmental Passive Immune to all toxins/poisons/venom
Radiation Resistance Environmental Passive Halve Radiation damage; -1 Threshold on Radiation Conditions
Extra Limbs Biological Passive +1D on multi-appendage tasks
Prehensile Tail Biological Passive Functional extra hand; +1D climbing/balance
Redundant Organs Biological Automatic Reduce one Major Condition to Moderate; once/Full Rest
Photosynthesis Biological Passive Half food needs in sunlight; +1D6 Health after 4h light rest
Hibernation Biological 1 min to enter/exit Stasis; no biological needs; Long Rest healing per 8h

Lineage Perk Template:

### Perk Name

Effect: [precise mechanical description]

Activation: [Passive / Free Action / Reaction / note]

Scope: [Self / Touch / other]

Recovery: [if applicable]

Genre Note: [cross-genre fiction equivalents]

Design Notes

Stacking: Natural armor bonuses from multiple Natural Defense perks do not stack, use the highest value. Resistance from multiple perks to the same damage type does not stack, apply once. Resistance from different perks to different damage types stacks (e.g., Stone Skin's Slashing/Piercing Resistance and Energy Absorption's Fire Resistance both apply independently).

Genre Catalog additions: Genre Catalogs may add setting-specific Inherited Perks following the format above. Setting perks that reference genre-specific systems (Harmonic Traditions, specific damage types that don't exist in core, etc.) should include a conversion note for use in other genres.