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Kits and General Gear of Andrus

AX.GAN.09.03 - Kits & General Gear

Kits

Kits are consumable equipment packages that grant bonus dice to specific rolls. Each Kit has a Starting Modifier representing how many uses of meaningful bonus it contains. Each use depletes the modifier by 1D. When a Kit reaches 0D, it is spent and must be replenished or replaced.

Using a Kit: Minor Action, unless the Kit entry states otherwise.

Kit Starting Modifiers: - +1D, Single meaningful use. Narrow, situational advantage. - +2D, Two uses. Standard professional-grade consumable. - +3D, Three uses. Expert-level preparation, specialist tools.

Replenishing Kits: A spent Kit can be refilled during a Long Rest if the appropriate materials are available (GM adjudicates availability by environment). Some Kits, particularly those requiring specific cultural production (Kasia compounds, Daza archive materials, Consortium Arcanism tools), cannot be replenished without returning to the source culture.

Starting Equipment note: Profession Starting Equipment assigns each profession one or more Kits at the listed Starting Modifier. These are provided at character creation; cost is not paid from starting funds.

Combat and Physical Support Kits

Fortitude Kit

Applies to: Fortitude | Starting Modifier: +2D | Action: Minor

Resistance preparations, protective compounds, and conditioning materials: hardening salves applied before extended physical strain, anti-bruising preparations, joint-support wrappings, breathing treatments for environments with hazardous particulates. Common among fighters who expect to take punishment.

Used by: Stoneholder, Ember Sworn, Blade Shadow, Reckoner

Endurance Kit

Applies to: Endurance | Starting Modifier: +2D | Action: Minor

Physical conditioning aids and recovery compounds: stamina-supporting preparations, energy concentrates, anti-fatigue treatments. Distinct from the Fortitude Kit, Endurance supports sustained effort over time where Fortitude supports resistance to impact and environment. Long-haul fighters and travelers carry Endurance Kits; siege-fighters and physical resistors carry Fortitude Kits.

Used by: Pride Champion, Reckoner

Acrobatics Kit

Applies to: Acrobatics | Starting Modifier: +2D | Action: Minor

Rope, climbing gear, grip resin, and movement-enhancing aids: chalk powder for grip, friction-increasing compounds for specific surfaces, lightweight anchor tools, coiled cordage. Skirmishers use it for urban maneuvering; Tide Guards use it for shipboard boarding operations; Windcasters use it for route-finding.

Used by: Tide Guard, Skirmisher, Windcaster

Healing Kit

Applies to: Medicine | Starting Modifier: +3D (professional); +2D (field) | Action: Minor

Medical preparations and treatment materials. Two variants exist in practice:

Professional Healing Kit (+3D): Expert-grade materials used by dedicated healers. Hearthspeaker versions incorporate fire-tradition cauterization and warmth-restoration techniques; Mirelen Deep Voice versions use water-compound preparations and flowing-current treatments. The cultural origin of the materials affects which tradition injuries they treat best, not a mechanical distinction, but a GM guidance note.

Field Healing Kit (+2D): Self-recovery and emergency stabilization materials. Channels carry these between power surges; they are not specialist healer equipment. Two uses of meaningful benefit rather than three.

Used by: Hearthspeaker (+3D), Deep Voice (+3D), Channel (+2D)

Toxin Kit

Applies to: Medicine | Starting Modifier: +2D | Action: Minor

Kasia-harvested jungle compounds, application tools, and preparation materials. The Kit applies to the Medicine check required to safely prepare and apply a toxin to a weapon without contaminating the application surface or accidentally dosing the applicator. Properly prepared toxins (kit bonus applied) increase the target's Body Save Threshold by 1 for the first application, the precision of the preparation enhances the compound's effectiveness.

Replenishment note: Kasia compounds cannot be sourced outside Kasia territory and jungle environments that support the relevant species. Replenishment in Reach or coastal environments is not possible.

Used by: Still Hand

Social and Informational Kits

Diplomacy Kit

Applies to: Persuade | Starting Modifier: +2D | Action: Minor

Documents, sealing wax, formal ledger, credential portfolio, template agreements. The Diplomacy Kit provides the physical apparatus of formal negotiation: credentials that establish institutional standing, documentation that converts verbal agreement to enforceable record, and the visual authority of properly produced instruments. Used before or during formal negotiations, not in casual social interactions.

Used by: Compact Warden

Contacts Kit

Applies to: Persuade | Starting Modifier: +2D | Action: Minor

Coded notation tools, letter-writing materials, seal-stamps for multiple correspondents, and a maintained reference document of factional relationships and contact names. The Contacts Kit enables reaching out through information networks, sending and receiving coded communications, activating dormant contacts, refreshing relationships through demonstrated knowledge of a contact's situation. Distinct from the Diplomacy Kit: Diplomacy operates through formal institutional channels; Contacts operates through personal networks.

Used by: Den Runner

Tactics Kit

Applies to: Tactics | Starting Modifier: +2D | Action: Minor

Maps, signal equipment, unit identification guides, command documentation, operational templates. The Tactics Kit supports active planning and command, creating a tactical picture from available intelligence, coordinating movements, establishing and transmitting orders. Used by commanders before and during engagements.

Used by: Commander

Analysis Kit

Applies to: Lore | Starting Modifier: +2D | Action: Minor

Correspondence records, coded notation systems, pattern-tracking materials, comparative reference sheets. The Analysis Kit supports systematic review of accumulated information, identifying patterns in records, connecting threads across multiple sources, producing actionable intelligence from data already gathered. Architects carry Analysis Kits because their work is retrospective: understanding what has already happened to predict what will.

Used by: Architect

Observation and Awareness Kits

Observation Kit

Applies to: Notice | Starting Modifier: +2D | Action: Minor

Spyglass, field measurement tools, atmospheric indicators, range markers. The Observation Kit extends effective notice range and precision, identifying specific individuals at Far distance, detecting movement in low-visibility conditions, reading terrain from elevation. Highwatchers use it for aerial patrol work.

Used by: Highwatcher

Attunement Kit

Applies to: Attunement | Starting Modifier: +3D | Action: Minor

Atmospheric reading instruments, wind-notation tools, sensitivity-enhancing preparations for perception of tradition use or environmental energy. Vane use it for atmospheric monitoring; the precision instruments detect and record what unaided Attunement only approximately registers. Three uses at expert quality; this is specialized equipment.

Used by: Vane

Survival Kit

Applies to: Notice | Starting Modifier: +2D | Action: Minor (preparation) / Free Action (active use)

Reach-specific environmental monitoring equipment: fissure-detection rods (active Scar activity at Touch range), atmospheric monitors (gas content indicators), ash filters (personal), thermal variance readers. The Survival Kit is not a general wilderness kit; it is calibrated specifically for Blasted Reach conditions. Outside the Reach, most components have no relevant application.

Active use: Once deployed, fissure-detection tools provide continuous ambient reading as a Free Action check, rather than requiring a Minor Action per observation.

Used by: Reach Reader

Stealth and Infiltration Kits

Disguise Kit

Applies to: Deceive (Disguise focus) | Starting Modifier: +3D | Action: Primary Action

Costume materials, voice-modification preparations, appearance-altering compounds, reference materials for cultural dress across multiple lineages. Shinekeeper's Shadows maintain Disguise Kits calibrated specifically to their current operational requirements, the Kit contents shift based on what identities they are maintaining. Three uses at expert quality; each use reflects a complete identity preparation rather than a simple costume change.

Used by: Shinekeeper's Shadow

Infiltration Kit

Applies to: Stealth | Starting Modifier: +3D | Action: Minor

Lockpicks, door-bypass tools, climbing gear (compact), silence equipment (padding, friction-reduction compounds, hinge treatments), and a case of tools for defeating mechanical security measures. The Kit's bonus applies when using these tools during active infiltration, bypassing a locked door, climbing a guarded wall, moving through a secured space. Each use represents a specific infiltration challenge overcome.

Used by: Infiltrator

Documentation and Scholarship Kits

Documentation Kit

Applies to: Persuade | Starting Modifier: +3D | Action: Primary Action

Formal reference archives, professional writing implements, sealing materials (multiple House seals), formal recording equipment, legal template documents. The Documentation Kit produces legally credible paperwork, contracts, formal agreements, legal filings, institutional records. House Advocates use it in their capacity as institutional representatives of Ekhari mercantile law. Three uses represents three complete formal documents produced, not three applications of ink.

Used by: House Advocate

Archive Kit

Applies to: Lore | Starting Modifier: +3D | Action: Minor

Memory Coil notation tools, secure document materials (tamper-evident sealing, cipher-protected containers), Daza coil-family cipher keys, cross-reference scrolls. The Archive Kit supports accessing, reading, and producing Daza memory records, the specific notation systems and cipher keys that Memory Keepers use to maintain the integrity of oral-tradition documentation. Without the Kit's reference materials, accessing a Daza archive is possible but significantly slower.

Used by: Memory Keeper

Lore Kit

Applies to: Lore | Starting Modifier: +3D | Action: Minor

Historical reference materials, cultural records, celestial observation archive extracts, comparative cultural documentation. The Lore Kit supports broad scholarly inquiry, historical events, cultural practices, celestial phenomena, lineage relationships. Warm Ones use it to cross-reference their territorial observation with wider historical context; Chronicler-Legates use it to connect individual celestial events to the longer record.

Used by: Warm One, Chronicler-Legate

Research Kit

Applies to: Lore | Starting Modifier: +3D | Action: Minor

Notation instruments, observation tools, analytical frameworks, systematic inquiry templates. The Research Kit supports sustained investigation of a specific topic across multiple sessions of inquiry, tracking hypotheses, recording evidence, identifying gaps. Scholars use it to apply a rigorous systematic approach to tradition study that produces more reliable conclusions than unstructured inquiry. Each use represents one complete research session, not one fact discovered.

Used by: Scholar

Tradition Support Kits

Formation Kit

Applies to: Attunement (Consortium Arcanism, Formation setup and direction) | Starting Modifier: +3D | Action: Minor

Focus crystals (calibrated for Consortium channeling frequencies), Formation-position markers (physical or chalked indicators establishing contributor positions), channeling anchors (focal points that help contributors maintain their place in the Formation). The Formation Kit applies when the Director is establishing a Formation Working, the physical tools reduce the organizational overhead of coordinating multiple casters. Each use covers one complete Formation Working setup.

Note: The Kit bonus applies to the Director's Attunement check when organizing the Formation. It does not apply to individual contributors' rolls within the Working.

Used by: Consortium Arcanist

General Gear

General gear items are non-Kit equipment; they do not have Starting Modifiers and do not deplete with use. They provide narrative capability and may enable specific Kit or ability uses, but do not directly add dice to rolls.

Costs are in Iron Marks (IM). See AX.GAN.10.04 for the full currency and pricing reference.

Travel Gear

Item Cost Notes
Day's rations 1 IM Standard travel provisions for one character for one day
Waterskin 2 IM Holds sufficient water for one day of travel
Bedroll 5–10 IM Required for Long Rest in field conditions
Rope (15m) 3–8 IM Hemp or equivalent; supports standard climbing
Torch (each) 1 IM ~4 hours of light; Near-range radius
Lantern 10–20 IM ~6 hours per fill; Near-range radius; hands-free
Lantern oil (per fill) 2 IM One refill for an empty lantern
Climbing gear 15–30 IM Pitons, anchors, and rope tools; enables Athletics (climbing) in technical terrain
Tarpaulin 5–12 IM Weatherproofing for camp or cargo

Writing and Documentation

Item Cost Notes
Writing materials (basic) 5–15 IM Paper, ink, quill; produces unofficial records
Writing materials (formal) 30–80 IM Parchment, formal ink, House-neutral seal; produces legally credible documents
Cipher notebook 20–50 IM Blank notation system for personal ciphers
Sealing wax (per 5 uses) 3 IM For closing and authenticating documents

Profession and Cultural Items

Item Cost Notes
Blasted Reach ash filter 15–30 IM Required for extended Reach exposure without respiratory risk; component of Survival Kit
Fissure-detection rod 80–200 IM Detects active Scar fissure activity at Touch range; Kyne Daas instrument; core tool in Survival Kit
Flight harness 100–300 IM Required for extended Aedyn aerial operation; prevents equipment loss during dives; not needed for short flights
Hearth-ash (per application) 3–8 IM Ashari ritual material; used as preparation marking by Hearthspeakers and Ember Sworn before tradition work
Lodge stone Not for sale Durakai cultural item; carried personally, not traded; GM-adjudicated if relevant
Deep-pattern camouflage wrap 25–60 IM Natural-environment concealment wrapping; +1D to Stealth checks in jungle, brush, or heavy vegetation environments
Fleet identification token 5–15 IM Sereindal maritime identity marker; grants access to fleet facilities and establishes maritime professional status
Compact documentation set 40–100 IM Formal Voren Compact documentation package: template agreements, sealing materials, lodge identification
Formation anchors (set of 4) 60–150 IM Physical markers establishing Formation Working positions; part of Formation Kit; sold separately for replacement
Memory-binding materials 20–50 IM Daza notation tools and secure containment; used for documenting and protecting Coil records
Merchant House credentials Not for sale Issued by Ekhari Merchant Houses; establishes commercial identity and House affiliation; cannot be purchased independently

Kit Replenishment Reference

Kit Replenishment Source Field Replenishment?
Fortitude Kit General apothecary, most settlements Yes, if herbalists available
Endurance Kit General apothecary, training establishments Yes
Acrobatics Kit General outfitter, rope-and-gear merchants Yes
Healing Kit Medical suppliers, apothecaries Yes
Toxin Kit Kasia territories and jungle environments only No, outside source region
Diplomacy Kit Legal suppliers, formal stationers Yes, in Ekhari settlements
Contacts Kit Personal maintenance by operator Limited, cipher keys and seals may not transfer
Tactics Kit Military outfitters, map vendors Yes, in most settled areas
Analysis Kit Personal maintenance by operator Yes, if writing materials available
Observation Kit Instrument makers, traders Yes, in most towns
Attunement Kit Specialist instrument-makers No, requires calibrated tools
Survival Kit Kyne Daas settlements near Reach No, instruments are Reach-specific
Disguise Kit Theatrical suppliers, personal contacts Partial, base materials yes; identity-specific prep no
Infiltration Kit Specialist underground suppliers Partial, common tools yes; specialty items no
Documentation Kit Formal legal stationers, Ekhari suppliers Yes, in Ekhari commercial centers
Archive Kit Daza Coil communities only No, cipher keys require Coil authorization
Lore Kit Libraries, archive access, scholarly suppliers Yes, in major settlements with libraries
Research Kit Scholarly suppliers, general writing materials Yes
Formation Kit Consortium suppliers, Ekhari arcanism suppliers Limited, crystals require Consortium sourcing

Quick Reference, Kits by Talent

Talent Kit(s)
Acrobatics Acrobatics Kit
Attunement Attunement Kit, Formation Kit
Deceive (Disguise) Disguise Kit
Endurance Endurance Kit
Fortitude Fortitude Kit
Lore Archive Kit, Lore Kit, Research Kit, Analysis Kit
Medicine Healing Kit, Toxin Kit
Notice Observation Kit, Survival Kit
Persuade Diplomacy Kit, Contacts Kit, Documentation Kit
Stealth Infiltration Kit
Tactics Tactics Kit