Action Economy
AX.C.10.02 - Action Economy
During your Turn you may take the following actions.
- ONE Primary Action per Turn
- ONE Minor Action per Turn
- Unlimited Free Actions per Turn
Primary Actions
The most significant thing a character does on their Turn. Attacking, casting, dashing, and most special abilities are Primary Actions. See AX.C.11.03 for a full list.
Minor Actions
A secondary action taken in addition to the Primary Action. Examples include standing up from Prone, drawing a weapon, or using a quick-activation item.
Free Actions
Instantaneous or trivial actions that carry no meaningful time cost. Examples include dropping an item, speaking a short phrase, or activating a passive ability. The GM may limit Free Actions if a player is attempting to abuse the category.
Reactions
Reactions occur outside of a character's normal Turn in response to a specific trigger. A character may take one Reaction per Turn cycle. Examples include Opportunity Attacks and Triggered Abilities. See AX.C.11.03 for a full list.
The Combat Cycle
- Determine if a Surprise Round applies (see AX.C.11.01)
- All players roll Initiative (see AX.C.11.01)
- Top of Turn: Characters who rolled 5 or higher act
- GM Turn: All GM-controlled creatures and characters act
- Bottom of Turn: Characters who rolled 4 or lower act
- Return to step 3 and repeat until combat is resolved