Overview
Running the Hidden World
AX.GHW.14.01
Read the Setting Overview (AX.GHW.01.01 through AX.GHW.01.08) first; this section relies on your understanding of the details presented there.
It's Your Game
There is a significant amount of detail provided in this Genre Catalog for the purpose of variety and options.
Not every lineage, organization or threat has to exist in every version of this setting.
If the story you want to tell is operational without one or more aspects of the setting, ignore what doesn't fit. The goal is to enjoy the story and experience. Don't overcomplicate or overwhelm by trying to use everything at once. Introduce other details at your own pace.
This guide is for the GM running a Hidden World campaign. It covers the practical mechanics of running the setting:
- How to maintain The Veil as a living constraint rather than an afterthought
- How to structure investigations
- How to introduce organizations as employers and complications
- How to manage the social dynamics of a world where humans and supernatural beings share a secret