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Sensory

Sensory Enhancements

AX.C.08.01.01

Perceptions beyond the standard range of the lineage's base biology.

Low-Light Vision

Effect: The character sees clearly in dim light conditions that would impose Disadvantage on Notice checks for other characters. Dim light does not impose Disadvantage on this character's Notice or attack rolls.

Activation: Passive, always active.

Scope: Self.

Genre Note: Elves (biological), night-adapted predators, genetic low-light enhancement, cybernetic optical implant, photonic amplification array.

Darkvision

Effect: The character sees in complete darkness up to Near range as if in dim light. Beyond Near range, total darkness still imposes Disadvantage. Does not grant color vision in darkness, perception is monochrome.

Activation: Passive, always active.

Scope: Self.

Genre Note: Dwarves (deep-adapted biology), cave predators, infrared optical implant, synthetic visual array, reptilian heat-pit analogue.

Enhanced Hearing

Effect: Gain +2D on Notice checks that rely primarily on hearing. Can detect sounds through barriers up to Close range (thin walls, doors) without penalty. Extremely loud environments (sustained above 100dB equivalent) impose Disadvantage until the character leaves the environment.

Activation: Passive, always active.

Scope: Self.

Genre Note: Bat-lineages, feline hybrids, augmented auditory canal, directional microphone implant, sonar array.

Acute Scent

Effect: Gain +2D on Notice checks that rely on scent. Can track a creature or object by scent trail up to 24 hours old (older trails are Threshold 3+). Strong chemical agents (smoke, industrial solvents, deliberate masking agents) impose Disadvantage until cleared.

Activation: Passive, always active.

Scope: Self.

Genre Note: Canine hybrids, lycanthropes, chemosensory organs, olfactory implant, airborne chemical analysis array.

Thermal Vision

Effect: Detect heat signatures within Near range regardless of light conditions. Creatures and recently-used equipment are visible as heat sources even through light obscurement (fog, smoke). Does not penetrate solid barriers. Cold environments (below 0°C equivalent) reduce effective range to Close.

Activation: Passive, always active.

Scope: Self.

Genre Note: Reptilian pit organs, fire-attuned lineages, thermal imaging implant, infrared sensor array, heat-sensing predator biology.

Electromagnetic Sense

Effect: Detect the presence and approximate location of active electronic devices, power sources, and significant electromagnetic fields within Near range. Does not read data, only detects presence and rough signal strength. Shielded or Faraday-caged equipment is not detectable. Activation: Passive, always active.

Scope: Self.

Genre Note: Synthetics, electroreceptive aquatic lineages, subdermal EM scanner, Gnomish logic-sensitive neural tissue.

This perk is Modern/Sci-Fi relevant. Fantasy Genre Catalogs may substitute Arcane Sensitivity (detect active magic within Near range) using identical mechanics.

Psychic Sensitivity

Effect: Passively sense the presence and dominant emotional state of sapient creatures within Close range. Does not read thoughts, only detects emotion (fear, aggression, calm, grief, etc.) and whether a creature is sapient. Crowds of 10+ creatures impose Disadvantage on all Wit-based rolls while this sense is active due to emotional noise, the character may suppress this sense as a Free Action for the scene, losing the benefit.

Activation: Passive, always active (suppressible as Free Action).

Scope: Self, Close range passive field.

Genre Note: Fey lineages, empathic psions, emotional resonance biology, neural-feedback implant.