Energy Infusion
Energy Infusion
AX.C.08.01.05
Biological integration with a specific energy type, granting both resistance and an associated active effect.
Each Energy Infusion perk provides two linked effects: a passive Resistance and an active offensive or utility application. Both effects are always available, the active application requires the noted activation.
Fire Infusion
Effect, Passive: Resistance to Fire damage, reduce Fire damage by half before applying to Health (round down, minimum 0).
Effect, Active: As a Free Action, charge a melee attack or Touch action with Fire energy. The next successful melee hit or Touch this Turn deals an additional 1D Fire damage on top of normal damage.
Activation (Active): Free Action, usable once per Turn.
Genre Note: Fire elementals, magma-adapted biology, volcanic lineage, plasma-cell biological integration, thermal output implant.
Cold Infusion
Effect, Passive: Resistance to Cold damage, reduce Cold damage by half before applying to Health (round down, minimum 0).
Effect, Active: As a Free Action on Touch, the character can freeze liquids in Close range contact or reduce a touched surface's temperature dramatically (freezing a lock mechanism, chilling a metal surface). In combat, a successful melee Touch applies the Minor Speed Condition (−1D Speed-based rolls) to the target for one Turn as cold radiates into them. Body Save vs Threshold 2 negates the Condition.
Activation (Active): Free Action, usable once per Turn.
Genre Note: Ice elementals, arctic-adapted biology, cryo-cell biological integration, refrigerant-loop subdermal system.
Lightning Infusion
Effect, Passive: Resistance to Lightning (Electrical) damage, reduce Lightning damage by half before applying to Health (round down, minimum 0).
Effect, Active: Reaction, when a creature successfully strikes the character with a melee attack, discharge electrical energy. The attacker takes 1D Lightning damage with no attack roll required. Activation (Active): Reaction, triggers on being hit in melee. Once per Turn.
Genre Note: Electric eels, storm elementals, bioelectric predator biology, charge-storage subdermal array.
Radiant Infusion
Effect, Passive: Resistance to Radiant damage, reduce Radiant damage by half before applying to Health (round down, minimum 0).
Effect, Active: As a Free Action, emit bright light in a Close range radius and dim light to Near range. This light can be intensified as a Primary Action to force all creatures within Close range to make a Speed Save vs Threshold 2 or be Blinded (Minor Wit Condition, −1D, duration one Turn) by the flash. The light can be extinguished as a Free Action.
Activation (Active): Free Action to emit/extinguish light. Primary Action to use the Blind flash. Recovery: Blind flash, once per Short Rest.
Genre Note: Radiant-infused celestial lineage, bioluminescent predator, light-generating biological adaptation, UV-output subdermal emitter.
Necrotic Infusion
Effect, Passive: Resistance to Necrotic damage, reduce Necrotic damage by half before applying to Health (round down, minimum 0).
Effect, Active: As a Minor Action on Touch, drain life energy from a living creature. The target makes a Body Save vs Threshold 3. On failure, the target loses 2 Health (no attack roll, this is a direct health drain, not a damage roll) and the character recovers 2 Health. On success, no effect. Cannot exceed maximum Health.
Activation (Active): Minor Action, Touch range. Once per Short Rest.
Genre Note: Undead lineages, necrotic-attuned biology, vampiric energy drain, entropy-field biological adaptation.
Psychic Infusion
Effect, Passive: Resistance to Psychic damage, reduce Psychic damage by half before applying to Health (round down, minimum 0).
Effect, Active: As a Free Action, establish a short-range mental communication link with one willing creature within Near range. This link persists for the scene and allows wordless transmission of images, concepts, and simple intent (not full language). The link is one-to-one only. Either party can end the link as a Free Action.
Activation (Active): Free Action to initiate.
Genre Note: Psionic lineages, hive-mind biology, neural broadcast implant, quantum-entanglement communication node.