Precision
Precision
AX.GHW.04.01.01
The Precision Talent governs all ranged weapon use: Speed + Precision vs target Defense (or Speed Save for area attacks). It covers firearms, thrown weapons, and any ranged combat tool.
Core Talent: A character with Precision and no Focus is competent with all ranged weapons; they can operate any firearm, throw accurately, and engage targets effectively at range.
Focus Effect: Each Focus within Precision provides +1D when using that specific weapon type. A character with Precision 2D and a Handguns Focus rolls 3D (2D Talent + 1D Focus) on handgun attacks.
Focus: Handguns
Scope: All pistol-class weapons, semi-automatic handguns, revolvers, compact handguns. Includes both hands-free operation (strong hand) and non-dominant hand operation.
Mechanical Effects:
- +1D to attack rolls with handguns
- The character can draw a handgun as a Free Action without a minimum Precision requirement
- With 2D+ in this Focus: may make two handgun attacks in one Primary Action (second attack at -1D)
Practical Notes: Handguns Focus is the most commonly taken Precision Focus, handguns are the default carry weapon, and the draw speed improvement has practical value in every combat encounter.
Focus: Shotguns
Scope: All shotgun-class weapons, pump-action, semi-automatic, sawed-off configurations. Includes all shotgun ammunition types (buckshot, slug, salt rounds, specialized).
Mechanical Effects:
- +1D to attack rolls with shotguns
- Buckshot attack hits up to two adjacent targets within the Close-range arc without penalty (normally only one target is the primary; this Focus extends the effective spread targeting)
- With 2D+ in this Focus: may pump and fire without the Free Action delay on pump-action configurations (the motion is practiced into a single fluid action)
Practical Notes: The spread targeting improvement is the primary draw, shotguns are the most effective close-range option against multiple low-tier threats.
Focus: Rifles
Scope: All rifle-class weapons, bolt-action, semi-automatic, automatic rifles. Includes precision/sniper configurations.
Mechanical Effects:
- +1D to attack rolls with rifles
- When the character forgoes movement to aim (gaining the standard +1D from stillness), the total bonus becomes +2D (Focus + aimed fire stack)
- With 2D+ in this Focus: effective range extends by one band for attack purposes (Near becomes Far effective; Far becomes Distant effective)
Practical Notes: The range extension at Focus 2D is significant for standoff engagements, particularly relevant against cryptid and Champion-tier threats where closing range is dangerous.
Focus: Heavy Weapons
Scope: Crew-served weapons, anti-material rifles, grenade launchers, RPG-class weapons, vehicle-mounted weapons. Requires organizational access or significant black-market sourcing for the equipment itself.
Mechanical Effects:
- +1D to attack rolls with heavy weapons
- The character can operate heavy weapons solo that normally require a two-person crew (anti-material rifles, tripod-mounted weapons)
- With 2D+ in this Focus: heavy weapon attacks that deal area damage extend the area by one range band
Practical Notes: Heavy Weapons Focus has limited application in most campaigns but is appropriate for Vanguard Operators and National-level characters who engage Champion and Legendary threats where field-portable heavy weapons are the appropriate response.
Focus: Thrown Weapons
Scope: Thrown weapons and improvised thrown objects, knives, shuriken, grenades, holy water vessels, salt-filled bags, any object deployed by throwing.
Mechanical Effects:
- +1D to attack rolls with thrown weapons and objects
- The character may throw as a Free Action if the object is already in hand (normally a Primary Action)
- With 2D+ in this Focus: effective throwing range extends from Close to Near for small objects
Practical Notes: Thrown weapons Focus is highly practical for characters who rely on thrown holy water, salt rounds deployed as dispersal, or improvised weapons. The Free Action throw from hand is the most frequently useful improvement.