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Faeborn

AX.GHW.06.02 - Faeborn

"It's not that I'm lying to you. It's that I can see fourteen versions of what you want to hear and I'm choosing the one that's true. Give me some credit."

Faeborn are the descendants of those who were taken, those who returned, or those who were born to someone who was, and occasionally, rarely, those born in a fae space to a human parent who never came back. The condition doesn't require a fae parent in the genetic sense. It requires proximity to fae reality during a formative moment: conception, birth, early childhood, a period of captivity in a space that runs on different rules. The in-between places leave marks. Faeborn are those marks made ambulatory.

What they look like varies. Most are beautiful in a way that produces unease before it produces admiration, something about the proportions, the stillness of the eyes, the quality of attention they bring to a room. It is beauty assembled from a slightly different idea of what beauty is for. Some Faeborn are striking but not conventionally attractive; what they share with the beautiful ones is the unsettling effect, the sense that looking at them requires more processing than looking at someone ordinary. The glamour in their blood is not something they project, it is something they are, and it leaks.

They cannot lie in the full fae sense, that particular constraint varies by bloodline and is a Genre Catalog determination, but they are extraordinarily skilled at true statements that function as misdirection, at questions that shape the conversation without making claims, at the kind of precision language that leaves a listener certain they understood something they were never actually told. This is not deception in the simple sense. It is a relationship with language that most humans have to work very hard to approximate and that Faeborn do by instinct.

The fae themselves regard Faeborn with the particular condescension reserved for things that are almost what they should be. There is interest, sometimes. There is occasional use. There is rarely warmth, and there is never the sense that the Faeborn is considered an equal or a full inheritor of whatever the fae consider their essential quality. Faeborn who have spent time around fae courts describe the experience as being a distant cousin at a family reunion where everyone else knows a language you were never properly taught.

In the World

Faeborn don't cluster the way Skinchanger families do, and they don't find each other by accident the way Haunts sometimes do. Their origins are too varied and too personal. What they share is a tendency to end up in positions where their particular skills, the perception, the precision language, the ability to read a social situation with uncomfortable accuracy, make them valuable to others who operate in the hidden world.

Faeborn make exceptional intermediaries. They move between factions with a social fluency that is partly skill and partly the disarming effect of something that reads as not-quite-human without reading as threatening. The things that get nervous around Haunts find Faeborn interesting. The things that are territorial around Skinchangers extend a slightly wary professional courtesy to Faeborn. It is a strange kind of social currency, and most Faeborn learn to spend it carefully.

In ordinary human professional life, Faeborn tend toward positions that reward precision and perception: law, negotiation, therapy, intelligence work, any field where understanding what is actually being said, versus what is being communicated, is the core skill. They do not always love these positions. The work uses them in ways they recognize, which is sometimes satisfying and sometimes exactly as uncomfortable as it sounds.

The question of fae obligation is one every Faeborn eventually confronts. The in-between spaces that made them what they are may still have claims on them, debts incurred before they were born, arrangements made on behalf of someone who is gone, or simply the attention of something old that notices the lineage mark and decides it constitutes an invitation. Most Faeborn treat this as a background condition of their existence: managed, never fully resolved, requiring occasional attention to ensure it doesn't compound.

The Threshold Society has become the most coherent institutional home the catalog offers for Faeborn practitioners. Its dual mandate, maintaining the Veil's integrity at liminal threshold points and providing neutral ground for inter-faction disputes, maps onto the Faeborn's natural capacities and their constitutive relationship with in-between spaces. Threshold Wardens do the monitoring work that Faeborn do by instinct; Accords Mediators do the cross-faction navigation that Faeborn manage by social nature. Neither role requires the Faeborn to be something they aren't. For many Faeborn, it is the first professional context in which being a product of liminal spaces is the point rather than the complication.

Lineage Mechanics

Health Modifier: 0 (Applied at character creation and each time Fortitude is increased through XP advancement.)

Design Note: The Faeborn's value is not in durability. A 0 Health Modifier is correct for a lineage built around perception and social utility. Attempts to add a Health bonus to make the Faeborn feel more "competitive" with the Skinchanger misread what this lineage is for. The Faeborn player who wants more Health invests in Body and Fortitude.

Cultural Talent: Persuade 1D This die is free, it does not come from the Talent generation budget. The fae silver tongue is not charm in the simple sense, it is the capacity to identify what a person needs to hear and deliver it with the kind of precision that makes the listener feel understood rather than managed. Most Faeborn have been doing this since before they had words for it. The Talent reflects a lifetime of practice with something that was already there.

Inherited Perks

True Seeing | Sensory Enhancement The Faeborn's eyes, whatever else is strange about them, do not accept the surfaces things present. Active concealment, glamours, illusions, disguises maintained through effort or power: the Faeborn's perception cuts under them without conscious effort. This is not a magical ability they deploy. It is the way they see.

Additionally, the Faeborn can read sincerity, not truth, but the speaker's relationship to what they're saying. A skilled liar who believes their lie registers as sincere. A person reciting something they don't believe registers as performance. The distinction is consistent and involuntary.

Effect: The Faeborn passively sees through active concealment, illusions, glamours,
        disguises sustained by power or deliberate effort, within Near range
        (6–30 ft). This does not reveal hidden creatures who are simply well-hidden
        through mundane means (Stealth rolls); it functions against effects that
        alter how a subject appears through supernatural or deliberate-craft means.

        Once per scene, the Faeborn may focus their perception on a single speaker
        within Close range (0–5 ft) and determine whether that speaker is sincere
       , whether they believe what they are saying. This does not reveal objective
        truth, deception they are unaware of, or the content of what they're
        concealing. Result is communicated to the player by the GM as a texture
        (certain, uncertain, performing) rather than a binary.

Activation: Passive (concealment detection); Free Action (sincerity read, 1× per scene)
Scope: Near range (concealment); Close range (sincerity)
Recovery: Per scene (sincerity read only)
Genre Note: Active concealment in this catalog is defined by the active
            maintenance test: if the concealing party stopped concentrating,
            would the disguise collapse? If yes, True Seeing cuts through it.

            Qualifies: Glamourist expressions (all tiers), fae glamours,
            demonic appearance veils, psychic misdirection, held partial-shift
            forms. Possession concealment always qualifies; it is always
            actively maintained by the possessing entity.

            Does not qualify: Mundane disguises (wig, costume, theatrical
            makeup), natural shapeshifter settled forms, lineage-inherent
            appearances (a dhampir who looks human is not concealing; they
            simply are what they are), Doppelganger forms stable for more than
            24 hours (settled into baseline, no longer actively maintained).

Enhanced Hearing | Sensory Enhancement Less dramatic than the sight, but more consistently useful. The Faeborn's hearing is precise in the way that a tuned instrument is precise, not louder, but more resolving. They catch the undertone in a voice, the pause before an answer, the sound of a conversation two tables over in a busy restaurant, the specific quality of silence that means a space is occupied.

Effect: The Faeborn gains +2D to all Notice rolls that involve hearing. In social
        contexts, this extends to paralinguistic cues, the GM may volunteer
        information about a speaker's emotional state, hesitation, or stress that
        would not be apparent to an ordinary listener, without requiring a roll.
        In surveillance or investigative contexts, the Faeborn can follow a
        conversation at Near range (6–30 ft) through moderate ambient noise as a
        standard Notice roll; at Close range (0–5 ft), no roll is required unless
        the target is actively suppressing their voice.
Activation: Passive
Scope: Self
Recovery: N/A
Genre Note: The social application (paralinguistic cues without a roll) is
            deliberately informal; it rewards attentive GMing rather than
            generating discrete mechanical bonuses. GMs should use this to
            give Faeborn players small textural advantages in conversation scenes
            (knowing a speaker paused before answering, hearing the catch in a
            voice) rather than as a truth detector.

Power Access

Faeborn have strong natural alignment with Resonance traditions, perception, probability, hidden information, consciousness. Their in-between origin gives them a native relationship to the spaces where Resonance operates: the places where what appears to be true and what is true diverge.

AX.GM catalog decision: Access is determined by the depth of the Faeborn's formative fae exposure, declared at character creation.

Deep origin, the exposure was direct and extended: birth in a liminal or fae space, a parent who spent years taken, an early childhood in fae territory, a taking that lasted long enough to reshape development. These Faeborn receive Glamourist at 1D as Lineage-direct access, at no Talent cost. The fae exposure opened the tradition without requiring institutional formalization. A Profession that grants Glamourist still provides the 2D affinity upgrade, Lineage-direct access and Profession access stack to 2D; they do not independently sum.

Shallow origin, the exposure was real but indirect: a grandparent taken and returned, brief liminal contact, inherited marks from someone else's fae encounter. These Faeborn have the lineage perks (True Seeing, Enhanced Hearing) but the tradition requires deliberate development through a Profession or Progression Track Stage. Any Profession granting Glamourist provides it at 2D rather than 1D, the standard Faeborn affinity.

Fae obligation and Lineage-direct access: The tradition that came from fae exposure carries something of that exposure with it. Deep-origin Faeborn using Glamourist through Lineage-direct access are perceptible to fae entities with an existing connection to their origin, whatever made the access possible can, in principle, notice when it is being used. Strained use is most likely to draw this attention. This is a narrative complication and campaign hook, not a mechanical tax on every roll. GMs should use it the way they use the Creditor Involvement Spectrum for the Marked, as a background pressure that surfaces at dramatically appropriate moments, not as constant overhead. Faeborn who access Glamourist through a Profession rather than Lineage-direct do not carry this complication; that access was built, not inherited.

Faeborn vs. other lineages: Glamourist operates differently for Faeborn than for practitioners who developed it through extended fae contact or study. The language comes naturally, True Sight for a Faeborn is adjusting focus rather than exerting effort. This is represented by the 2D affinity at Profession access; it is also present in flavor. GMs running Faeborn Glamourists should allow them to describe the tradition's perceptual expressions as passive and automatic in texture, even when the mechanics require a roll.

Attribute and Talent Caps

Faeborn use standard maximums with one exception:

Context Maximum Value
Attribute (standard) 5D
Wit Attribute (Faeborn) 6D
Talents 5D
Foci 3D

Wit cap increase: A Faeborn may raise their Wit Attribute to a maximum of 6D through XP advancement. This cap increase reflects the Faeborn's perceptual and cognitive inheritance reaching its full expression, the in-between spaces left them with a relationship to information, pattern, and consciousness that eventually exceeds ordinary human range. The cost remains Current Value × 3 XP for the 5D → 6D raise.

Design Note: Where the Skinchanger's cap increase is in Body, reflecting the pact's physical apex, the Faeborn's is in Wit. These are the two most expensive raises in the game at high values, which means both cap increases reward long-term investment rather than early optimization. The Faeborn at 6D Wit with maximum Attunement, Notice, or relevant Odd Talent pools becomes an extraordinary perception and social character. This is the correct ceiling for the lineage.

Roleplaying the Faeborn

The Glamour Problem

The Faeborn doesn't choose the effect they have on people. The unease, the attention, the way conversations in a room shift when they enter; this is not something they project, and it is not something they can turn off. Players should think about how their character has learned to manage this: do they lean into it, use the attention deliberately, treat it as a professional tool? Do they find it exhausting and work to minimize it, dressing down and speaking quietly and doing everything they can to read as ordinary? Have they made peace with the fact that they never quite will?

The answer shapes everything from how the character enters a scene to how NPCs respond to them in ways the character may find familiar or frustrating.

Language and Truth

Faeborn players who engage with the precision language aspect of the lineage will find it most rewarding when it creates interesting problems as often as it creates solutions. A Faeborn who always knows the true statement that functions as misdirection is useful; a Faeborn who occasionally chooses the precise true statement when a comfortable imprecision would have served everyone better, including themselves, is interesting. The Cultural Talent is Persuade, not Deceive. The Faeborn's instinct is toward real influence, not manipulation for its own sake.

The Obligation

Every Faeborn has a background obligation question: what does the in-between place still want from them, if anything? This doesn't need to be a ticking clock or an active antagonist. It can be as quiet as a recurring dream, a name that surfaces in unexpected places, a sense that certain doors open more easily than they should. GMs and players should agree on whether the obligation is active, dormant, or resolved, and if resolved, how, before play begins.

Social Play

The Faeborn is the lineage most naturally suited to investigative and social play in this catalog. Their mechanics, True Seeing, Enhanced Hearing, a free Persuade die, are almost entirely oriented toward gathering accurate information and then doing something effective with it. Players who chose this lineage for combat should supplement heavily with Profession and Talent choices; the lineage itself will not carry them there.

GM Notes

True Seeing in play: The catalog ruling is the active maintenance test, if the concealing party stopped concentrating, the disguise collapses; True Seeing cuts through it. In practice, this means the Faeborn will see through Glamourist expressions, fae glamours, demonic veils, and any active psychic misdirection. It does not reveal a shapeshifter's settled form, a dhampir's ordinary appearance, or a Doppelganger who has been "being" someone for days. The 24-hour threshold on Doppelganger forms is the key edge case, a Doppelganger caught mid-shift or holding a form it just took qualifies; one that has fully settled does not.

The perk functions at Near range passively and does not require a roll, the Faeborn simply sees. Resist the temptation to build scenes where every important NPC has an active supernatural disguise. The perk is most interesting when it surfaces unexpectedly, the thing the Faeborn wasn't looking for that was concealed anyway, rather than as a routine scanner the player activates at scene entry.

Enhanced Hearing in social scenes: The paralinguistic note is an invitation for GMing style, not a rule that generates bonuses. Use it to make Faeborn players feel like their lineage is doing something in conversation scenes without turning it into a truth detector or a guaranteed advantage. The best use is giving them information that creates questions: a speaker paused too long, a voice was too steady, something in the phrasing was rehearsed. The Faeborn player has to decide what to do with that, which is more interesting than a binary pass/fail.

Fae entities as NPCs: In a setting with active fae presence, Faeborn PCs have a built-in relational complication with fae entities. Some will treat the Faeborn with the condescension of a senior relative toward a disappointing junior. Some will see the lineage mark and decide the Faeborn represents an opportunity. Some will be genuinely interested in the particular thing the Faeborn has become, something that crossed the threshold without being fully claimed. These are not threats, primarily. They are complications, which in horror is often more durable than threat.

The Wit cap in play: At 6D Wit, the Faeborn's Notice, Attunement, Persuade, Deceive, and Tactics pools become very large very quickly. Monitor whether this creates scenes that feel unearned, where the Faeborn player gathers all relevant information without meaningful effort. If it does, raise Thresholds on the most consequential information-gathering checks, or ensure that the most important truths in your setting are hidden behind things that True Seeing and Enhanced Hearing don't touch.

Quick Reference

Lineage Element Value / Details
Health Modifier 0
Cultural Talent Persuade 1D (free)
Inherited Perk 1 True Seeing (passive concealment detection Near; sincerity read Close, 1× per scene)
Inherited Perk 2 Enhanced Hearing (+2D hearing Notice; paralinguistic cues in social scenes without a roll)
Power Access Resonance, Glamourist. Deep origin: Lineage-direct at 1D (fae obligation applies). Shallow origin: via Profession or Progression Track. All Faeborn receive 2D when Profession grants access.
Cap Increases Wit may reach 6D (XP advancement, Current Value × 3 cost)
Stat Caps Wit 6D; all others standard (5D Attribute, 5D Talent, 3D Focus)