Warden
Warden
The covenant gave you the capacity. The Order gave you the doctrine for when to use it. The field gave you the judgment for when the doctrine doesn't fully cover what's in front of you.
Favored Save: Wit Save (+1D to Wit + Resolve rolls)
Power Access: Sacred Fire at 1D, no Talent cost. The Order does not accept members who lack the Light-Bound lineage into the Warden track — the covenant relationship is a prerequisite for the tradition, and the tradition is the foundation of the operational role. Members of the Order who lack lineage access serve in support and archival roles.
Starting Resources: Order credentials (recognized by the institutional bodies that acknowledge the Order), personal weapon (typically mundane — Wardens are not primarily armed combatants), full kit for consecration and expulsion work (blessed materials, Order-standard ritual implements, blessed water in field quantities), access to the local house's resources.
Lineage Affinity: Marked (Light-Bound), required for the Warden track.
Progression Track: Warden
Stage 1 (10 XP), Field Qualification
The Warden has completed formation and has proven they can apply the
tradition under field conditions with appropriate doctrinal judgment.
- Expulsion Protocol: The Warden has been trained to the Order's
expulsion standard. When conducting an expulsion (Threshold 3–4
Sacred Fire applications targeting possessing or entrenched
shadow entities), the Warden may reroll one failed die per roll.
The protocol's accumulated refinement provides a margin that
independent practitioners don't have.
- Covenant Materials: The Warden maintains a standing supply of
Order-standard blessed materials — blessed water, blessed
ammunition in one firearm caliber, a consecrated blade — that
replenish between missions. They do not need to track sourcing
for these items.
Stage 2 (25 XP), Senior Warden
The Warden has accumulated enough field experience to have developed
judgment on cases the doctrine doesn't fully address.
- Formation Support: The Warden can provide formation guidance to
Light-Bound Marked individuals who are not Order members. A scene
spent working with a Marked character who has Sacred Fire at 1D
grants that character +1D on all Sacred Fire rolls for the
remainder of the session. The Warden is drawing on the Order's
training tradition rather than teaching from scratch.
- Covenant Consultation: Once per session, the Warden may ask the
GM one direct question about the nature, weakness, or behavior
of a shadow entity or undead threat. The GM answers accurately.
This represents the Order's accumulated knowledge surfacing
through the Warden's training — it is not infallible, but it
is deep.
Stage 3 (50 XP), Prior / Senior Authority
The Warden has become someone the Order relies on for the situations
that require both the deepest tradition capacity and the hardest
doctrinal calls.
- House Authority: The Warden has the authority of a Prior; they
can commit the local Order house's resources (personnel,
materials, safe locations) to an operation without escalating
to Chapter. The Order trusts their assessment of when the full
weight of the house is needed.
- Deep Covenant: The Warden's relationship with their covenant has
deepened to the point where the Illuminated's presence is
accessible rather than ambient. Once per campaign, the Warden
may invoke direct covenant authority — a Threshold 5+ application
that represents the Illuminated's direct backing rather than
the Warden's own channel. This is available once; using it
carries significant covenant obligation.