Fixer
Fixer
The transaction is agreed. Your job is making sure it completes. If it doesn't complete, your job is making sure the reason it didn't is not something that happens again.
Favored Save: Body Save (+1D to Body + Fortitude rolls)
Power Access: Hollow Pact (if Shadow-Bound Marked) or Pact-Shifting (if Skinchanger). Fixers with lineage tradition access bring capacities to the role that make them significantly more effective in the situations where a Fixer's work becomes physical. A Skinchanger Fixer's physical capacity changes the threat calculus of debt management. An Shadow-Bound Marked Fixer's Hellfire makes "enforce or demonstrate" a different kind of choice. Access at 1D, no additional Talent cost, through lineage.
Starting Resources: Reputation as someone who gets transactions to completion, personal weapon, and the network of contacts, brokers, suppliers, and the Market's logistical infrastructure, that allows a Fixer to operate effectively. A car. At least one location they can use that doesn't connect to anything traceable.
Lineage Affinity: Marked (Shadow-Bound), Skinchanger, Human. The Fixer role draws toward lineages with physical resilience and demonstrated capacity for managing situations that develop outside the parameters of negotiated terms.
Progression Track: Fixer
Stage 1 (10 XP), Reliable Fixer
The Fixer has established a reputation for completing transactions and
managing the complications that transactions produce.
- Problem Resolution: The Fixer has developed a practical toolkit for
the situations that prevent transactions from completing, logistics
failures, parties who get cold feet, parties who decide they would
prefer the merchandise without paying. Once per scene, the Fixer
may reroll one failed Body or Speed roll in situations involving
direct physical management of a complication.
- Market Standing: The Fixer's reputation provides them standing across
the Market's broker network. Brokers who know the Fixer's track record
will provide operational support, logistics access, information, the
use of Market infrastructure, for situations the Fixer is managing
on contract.
Stage 2 (25 XP), Senior Fixer
The Fixer has handled enough complicated situations to have developed
a range of approaches beyond direct resolution.
- Leverage: The Fixer has developed the capacity to identify what
a party values and how to use that identification as a negotiating
tool. Once per scene, the Fixer may identify one significant
vulnerability, obligation, or interest of a party they're dealing
with, information that can be used to motivate cooperation without
direct confrontation. Wit + Notice vs Threshold 2; success surfaces
something real and usable.
- Operational Network: The Fixer has relationships with other Fixers
and with the Market's logistical infrastructure at a depth that
allows them to assemble ad hoc support for complex situations.
Additional bodies, specialized equipment, secure locations; these
can be arranged within a scene's time frame for situations that
warrant the expenditure of Market credit.
Stage 3 (50 XP), Principal Fixer
The Fixer has become someone the Market's major brokers call when
a situation has exceeded what standard debt management covers.
- Unconventional Resolution: The Fixer has the capacity, the contacts,
and the Market standing to manage situations that require going
beyond the standard toolkit, approaches that other Fixers won't take
and that, once taken, are not reversible. The GM and player should
discuss what this means for the specific situation; the mechanical
effect is that the Fixer can resolve a significant complication
permanently, with the costs and consequences that permanence implies.
- Market Authority: The Fixer's position in the Market is significant
enough that they can speak on behalf of major broker interests in
situations that require a Market-level response. This authority is
recognized within the Market; outside it, the Fixer's standing is
the weight their reputation carries.