Wolf Pack
Wolf Pack
AX.GHW.13.07.02
A group of Werewolves operating together, or mundane wolves that have been supernaturally influenced by an Alpha Werewolf's presence. Treated as a collective threat rather than individual entries.
Type: Shapeshifter (Pack, Collective)
Threat Power Package: Minion (individual); Standard (as coordinated unit)
Size: Medium (individual wolves); treat pack as Large for area purposes
Attributes (individual wolf, natural, supernaturally influenced)
- Body: 2D
- Speed: 3D
- Wit: 1D
Talents
- Brawl: 2D
- Notice (Scent): 2D
Combat Statistics (individual)
- Health: 27 (20 + Body 2 + Minion modifier 5)
- Defense: 2 (Speed 3 = 1, +1 = 2)
- Armor: None
Saves
- Body Save: 2D
- Speed Save: 3D
- Wit Save: 1D
Attacks
- Bite: Body 2D + Brawl 2D = 4D vs Defense, 2–3 damage typical
- Pack Drag: When three or more pack members target the same creature, one member may use a Free Action to attempt a Grab (Body + Brawl vs Speed + Acrobatics contested), pinning the target for the others
Shapeshifter Traits
- Silver Vulnerability: +2 damage from silver; mundane weapons deal normal damage
- Alpha Bond: If an Alpha Werewolf is within Far range, the pack rolls all attacks at +1D and ignores Frightened conditions
Tactics
The pack circles, tests, and commits when a target is isolated or downed. They target the weakest apparent member first, use Pack Drag to pin and overwhelm. Without an Alpha present, the pack may scatter if two or more members are downed quickly; they are animals, not soldiers, and they recognize overwhelming opposition. With an Alpha, they hold until the Alpha falls.
Scene Materials
- Hair and tissue (confirm supernatural influence; $100–200 research value)
- Evidence of Alpha presence if applicable