Melee Weapons
Melee Weapons
AX.GHW.09.04
Cost: $20–$300 (Basic), varies widely
Damage: 2–4 depending on weapon
Effective Range: Touch–Close
Notes: Most melee weapons are mundane, but material matters against specific threats. A machete (damage 3) made of ordinary steel is a functional weapon against most threats; the same machete made with cold iron costs ten times more but suppresses fae abilities on contact. See Specialized Ammunition for material-specific bane effects.
| Weapon | Cost | Damage | Notes |
|---|---|---|---|
| Knife / combat knife | $30–$150 | 2 | Concealable; Free Action draw with Brawl 1D+ |
| Machete / short sword | $80–$300 | 3 | One-handed; functional for most threats |
| Axe / hatchet | $50–$200 | 3 | Concealable hatchet; full axe requires Primary Action draw |
| Stake (wooden) | $5–$20 | 2 | Destroying vampires requires a specific targeting action (see 02-undead.md) |
| Cold iron blade | $300–$800 | 3 + fae suppression | Full bane effect vs fae; see Specialized Ammunition for suppression mechanic |
| Silver-edged blade | $400–$1,000 | 3 + silver bane | Full bane effect vs shapeshifters and silver-vulnerable threats |