Consumables
Cconsumables
Limited-use items. Prices are per unit unless noted.
Stim-Pack | Standard (℃200)
A pre-loaded auto-injector of NVS-manufactured Axiomatic stimulant compound. Speeds cellular repair and suppresses pain signals. Used by field operatives for emergency recovery.
EFFECT: As a Minor Action, inject to immediately recover 1D6 + 2 Health. Alternatively, use to remove one Minor or Moderate Body Condition (the Stim floods the condition's effects temporarily). Crash: after the scene ends, the character suffers a Minor Body Condition (−1D, until next Long Rest) as the stimulant wears off. This Crash cannot be prevented.
LIMIT: Using more than one Stim-Pack per Long Rest results in the Crash doubling to Moderate (−2D); three or more causes a Major Condition. Addiction tracking optional (GM discretion).
Resonance Suppression Patch | Restricted (℃500)
A dermal patch that floods the skin's surface harmonics with white noise. Used by operatives who need to pass through Resonance-Read or Attunement scans.
EFFECT: For one hour, Resonance-Read rolls targeting the wearer operate at Disadvantage. The patch does not suppress active Harmonic Tradition use; it only obscures passive signature. A Temporal Archive scan can still read the wearer's past actions; it reads those actions as belonging to someone else.
LIMIT: Once per 24 hours. Stacking patches does not improve the effect.
Logic-Virus Patch (Quarantine) | Restricted (℃800) [TECH]
A hardware token pre-loaded with an NTC-standard Logic-Virus quarantine protocol. Insert into a compromised device and activate, the Quarantine attempts to isolate the Virus without erasing the host system.
EFFECT: Roll Technical (Wit) vs Threshold 3. On success, the Logic-Virus is contained (not eliminated, a follow-up Technomancy Bind-Spirit or Logic-Speak roll is still required to purge). On failure, the Quarantine fails and the token is expended. On a Critical Failure, the Virus spreads to the token and anyone holding it receives a Minor Technical Condition (the Virus attempts to propagate via skin harmonics, Technomancy users only; non-practitioners are unaffected).
Axiom-Ration | Standard (℃80)
A field-nutrition pack formulated to support harmonic practitioners during extended Tradition use. Not medically significant; the active compound is a trace mineral blend that reduces Resonance Stress recovery time.
EFFECT: When consumed before a Short Rest, the character recovers from Resonance Stress at the start of the rest rather than the end (effectively gaining Clear status slightly faster, mechanical benefit is marginal but useful when Short Rests are interrupted).
Flashbang (Tactical) | Restricted (℃300)
Standard non-lethal area denial device. Thrown weapon (Speed + Athletics vs Threshold 2 to land on target; each success places it 1 meter closer to intended detonation point). Detonates at start of next Turn.
EFFECT: All characters within Close range of detonation make Speed Save Threshold 3 or suffer Blinded (Minor Wit Condition, −1D) and Disoriented (Minor Speed Condition, −1D) until end of scene. Characters who succeed take no effect. Harmonic Tradition users who fail their Save are also Stressed.
Breaching Charge (Structural) | Controlled (℃1,500)
A Song-Smithed explosive charge designed to deliver a focused Tectonic pulse into structural materials. BVHI demolition standard kit. Detonated by remote (Far range) or timer.
EFFECT: Against a structural target (wall, door, floor section), automatically deals 20 structural damage. Against living targets, 4H per success (Technical Threshold 2 to place correctly; failure means the blast disperses and does 2H to all within Close range of the charge, including the placer). Tectonic Harmonics users may roll Governing Attribute + Tectonic (Threshold 2) to shape the blast, directing it away from designated structures or allies.