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Adapting Formats

Adapting Formats

The 5-stage structure is format-agnostic. Here is how each stage translates across common adventure contexts:

Dungeon Format

  • Stage 1: Entrance guardians or trapped entry
  • Stage 2: Puzzle room or NPC prisoner with information
  • Stage 3: False treasure room with twist, or a secret door reveals a different path
  • Stage 4: Boss chamber, throne room, or ritual chamber
  • Stage 5: Treasure vault or escape with new information

Wilderness Format

  • Stage 1: Encounter on the trail threats, beasts, environmental hazard
  • Stage 2: Camp scene with NPC travelers or discovery of clues at a waypoint
  • Stage 3: The destination isn't what it seemed false location, wrong target
  • Stage 4: Final confrontation at the true destination
  • Stage 5: Return journey with hook discovered en route

Urban Format

  • Stage 1: Entry test bribed official, social challenge, stealth past surveillance
  • Stage 2: Information gathering tavern, archive, interrogation
  • Stage 3: Double-cross or misdirection by a contact
  • Stage 4: Confrontation, chase through streets, standoff at a location
  • Stage 5: Aftermath in a safe location with a new offer or complication

Social Format

  • Stage 1: Entry to a high-stakes environment credentials checked, invitation required
  • Stage 2: Mingling and intelligence gathering conversations, overheard exchanges
  • Stage 3: Scandal erupts or an accusation is made
  • Stage 4: Tense negotiation, formal challenge, or public confrontation
  • Stage 5: Social consequences and a new alliance or enemy established

Planar Format

  • Stage 1: Surviving transit and entry to an unfamiliar environment
  • Stage 2: Learning this plane's rules NPC guide, experimentation, observation
  • Stage 3: Rules change unexpectedly, or the guide's loyalty is revealed
  • Stage 4: Confrontation with the plane's dominant entity or force
  • Stage 5: Extraction with an artifact, knowledge, or consequence that carries back