Stage Format Adaptation
Stage Format Adaptation
Dungeon Format
Stage 1: Entrance guardians or trapped entry Stage 2: Puzzle room or NPC prisoner with information Stage 3: False treasure room with twist, or a secret door reveals a different path Stage 4: Boss chamber, throne room, or ritual chamber Stage 5: Treasure vault or escape with new information
Wilderness Format
Stage 1: Encounter on the trail (threats, beasts, environmental hazard) Stage 2: Camp scene with NPC travelers or discovery of clues at a waypoint Stage 3: The destination isn't what it seemed, false location, wrong target Stage 4: Final confrontation at the true destination Stage 5: Return journey with hook discovered en route
Urban Format
Stage 1: Entry test, bribed official, social challenge, stealth past surveillance Stage 2: Information gathering, tavern, archive, interrogation Stage 3: Double-cross or misdirection by a contact Stage 4: Confrontation, chase through streets, standoff at a location Stage 5: Aftermath in a safe location with a new offer or complication
Social Format
Stage 1: Entry to a high-stakes environment, credentials checked, invitation required Stage 2: Mingling and intelligence gathering, conversations, overheard exchanges Stage 3: Scandal erupts or an accusation is made Stage 4: Tense negotiation, formal challenge, or public confrontation Stage 5: Social consequences and a new alliance or enemy established
Planar Format
Stage 1: Surviving transit and entry to an unfamiliar environment Stage 2: Learning this plane's rules, NPC guide, experimentation, observation Stage 3: Rules change unexpectedly, or the guide's loyalty is revealed Stage 4: Confrontation with the plane's dominant entity or force Stage 5: Extraction with an artifact, knowledge, or consequence that carries back