Encounter Balance
Encounter Balance
Use these guidelines to ensure Stage 4 is challenging but fair. For full threat-building mechanics, see AX.C.14.02.
Party Power Budget
Calculate the party's total attribute dice:
- Add Body + Speed + Wit for each PC
- This total is the party's power budget
Example: 4 PCs each built on a 9D package = 36D party power
Enemy Power Budget
| Encounter Intensity | Enemy Dice Total |
|---|---|
| Balanced | 80–100% of party power |
| Challenging | 100–120% of party power |
| Deadly | 120–150% of party power |
Action Economy
Count actions available to each side:
- Each PC = 1 action per round
- Each enemy = 1 action per round
Guideline: Enemy actions at 60–100% of PC actions keeps combat competitive without overwhelming the party.
Example: 4 PCs = 4 actions. A strong enemy mix: 1 Elite (weighted as ~1.5 actions) + 2 Minions (1 action each) = 3.5 actions.
Boss Fights
For a dramatic Stage 4 centerpiece:
- 1 Champion (11-13D) as the primary threat
- 2–4 Minions (3-4D) for action economy pressure
- OR 1–2 Standard (5-7D) threats as more dangerous support
Environmental Factors: Add approximately 20% to enemy effective power if the environment heavily favors them.