Advanced Techniques
Advanced Techniques
Parallel Plots
Run two 5-stage adventures simultaneously when the group splits:
- Each subgroup advances through their own stages
- The GM switches between groups at natural break points
- Both groups converge for a combined Stage 4 climax
Nested Adventures
A complete 5-stage adventure serves as a single stage in a larger arc:
- Each session is a self-contained adventure
- Stage 5 hooks connect sessions into the arc's overarching plot
- The arc's climax resolves all accumulated threads, see AX.C.15.05
Player-Driven Stages
Let player choices determine the path through the middle stages:
- Stage 1 is fixed, entry and the first obstacle
- Players choose between 2–3 distinct paths, each serving as a different Stage 2 or 3
- All paths converge on Stage 4
- Stage 5 surfaces the consequence of whichever path was not taken
Flashback Stages
Stage 2 or 3 takes the form of a flashback to past events:
- Players briefly portray NPCs or younger versions of their characters
- Decisions made in the flashback affect the current situation
- The twist is revealed through direct experience rather than exposition
Competitive Stages
A rival group is pursuing the same objective through the same structure:
- The PCs encounter evidence of the rivals' progress at each stage
- Stage 4 includes both the primary threat and the rival group
- Negotiation or temporary alliance is a genuine option
Extended Skill Challenge
Convert an entire stage into a structured skill challenge:
- Define a clear goal and a success/failure track (3 successes before 3 failures)
- Each player describes their character's action and rolls the appropriate pool against Threshold 2
- Successes build toward resolution; failures add complications
- The result, full success, partial success, or failure, determines starting conditions for the next stage