The Veil's Fagility
The Veil's Fragility
AX.GHW.01.08
The Veil can break. Not all at once, sudden global revelation is not a stable scenario for this setting, but locally, specifically, and with consequences. A city where a significant supernatural event has produced too many witnesses and too much physical evidence to suppress is a city where the Veil is compromised. The aftermath of that compromise, government response, media, the hidden world's communities managing the fallout, is a campaign context, not just an inciting incident.
GMs should treat Veil fragility as a resource, not just a threat. Scenarios where the characters are working to prevent exposure are immediately high-stakes. Scenarios where exposure has already occurred and the characters are managing the aftermath are a different kind of interesting: the Veil is broken in this place, and what happens next is not predetermined. The setting doesn't require the Veil to be maintained. It requires the characters to decide how to engage with the world as it develops.