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Tactical Perks

Tactical Perks

AX.C.08.02.01

Combat positioning, attack enhancement, action economy.

Exploit Opening

Stage 1 | Passive | Self | Always active

When making an attack against a target that is suffering any Condition (Stunned, Prone, Blinded, Restrained, Frightened, Exhausted, or a Severity-based Attribute Condition), gain +1D on the attack roll.

Genre Note: Functions identically for a sword strike, a gunshot, or a hacking intrusion, any attack against a compromised target.

Precision Strike

Stage 1 | Free Action | Self | Short Rest

Declare before rolling an attack. This attack ignores the target's armor bonus to Defense, calculate Defense as Speed รท 3 only. Does not ignore natural Defense from Size or other non-armor sources.

Limit: Once per Short Rest.

Combat Rhythm

Stage 2 | Passive | Self | Scene

After a successful attack that deals at least 1 Health damage, your next attack this Turn gains +1D. This bonus does not carry between Turns.

Genre Note: Represents building momentum, physical, computational, or social, through a successful strike.

Suppressing Fire

Stage 2 | Primary Action | Single target, Near range | Long Rest

Make a ranged or area attack (no damage roll required). Target must make a Speed Save vs Threshold 3. On failure, the target cannot voluntarily move toward you or your allies until the end of their next Turn. They may still move laterally or retreat.

Limit: Once per Long Rest.

Genre Note: Applies equally to firearms, thrown objects, offensive spellcasting, or a Logic-Virus suppression burst.

Signature Move

Stage 3 | Primary Action | Single target | Full Rest

Declare this before making an attack. If the attack hits and deals damage, apply one Condition of your choice appropriate to the attack type (GM approval) in addition to normal damage effects. The Condition is applied at Minor severity and the target does not receive a Save to resist.

Limit: Once per Full Rest.

Genre Note: The specific Condition and its fiction should match the Profession archetype, a brawler applies Stunned, a sniper applies Blinded, an infiltrator applies Frightened, a hacker applies a Wit-based Condition.