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Team Perks

Team Perks

AX.C.08.02.06

Ally buffs, coordination, support actions.

Cover

Stage 1 | Passive | Adjacent ally | Always active

While you are adjacent (Close range) to an ally, that ally gains +1 Defense against attacks that would require the attacker to move through your position or that originate from the same direction you are facing. This represents active physical coverage, positioning yourself to intercept. The bonus does not apply if you are Prone, Stunned, or otherwise unable to act.

Coordinate

Stage 2 | Free Action | One ally, Near range | Scene

Once per scene, before an ally within Near range makes a roll, declare Coordinate. That ally gains +2D on that roll. Must be declared before dice are rolled, cannot be applied retroactively.

Limit: Once per scene.

Command

Stage 3 | Free Action | All allies, Near range | Full Rest

As a Free Action on your Turn, grant all allies within Near range +1D on all rolls until the start of your next Turn. This bonus applies to all roll types, attacks, saves, Talent checks, Odd Talent rolls. Duration is strictly one Turn cycle.

Limit: Once per Full Rest.