Skip to content

Defensive Perks

Defensive Perks

AX.C.08.02.02

Damage mitigation, save enhancement, endurance.

Hardened

Stage 1 | Passive | Self | Always active

Choose one damage type at the time this perk is unlocked (Physical, Energy, or Special, or a specific subtype if the Genre Catalog defines them). You have Resistance to that damage type: damage of that type is reduced by 2 before applying to Health (minimum 0).

This choice is permanent unless the Genre Catalog specifies a retraining option.

Steady Under Fire

Stage 1 | Passive | Self | Scene

Ignore the first instance of Disadvantage imposed on you each scene, from any source (conditions, environmental, opposed effects). The Disadvantage is simply not applied on that first instance. Subsequent instances in the same scene apply normally.

Absorb Impact

Stage 2 | Reaction | Self | Long Rest

Trigger: You take damage from an attack or effect. Make a Body Save vs Threshold 2. On success, reduce the damage by 3 before it is applied to Health. On failure, the damage applies normally.

Limit: Once per Long Rest.

Last Stand

Stage 3 | Passive | Self | Full Rest

Trigger: You would be reduced to 0 Health. Instead, you are reduced to 1 Health and become Stunned until the end of your next Turn. After that Turn, normal 0-Health rules apply if you take further damage.

Limit: Once per Full Rest. Does not trigger against Overkill damage (a single hit equal to or exceeding your maximum Health; that still kills outright).