Expertise Perks
Expertise Perks
AX.C.08.02.03
Extended professional capabilities beyond standard Talent rolls.
Specialist
Stage 1 | Passive | Self | Always active
Choose one Talent at the time this perk is unlocked. When using that Talent in a context directly related to your Profession, treat dice showing 4, 5, or 6 as successes (rather than 5–6 only). This does not affect the Wild Die.
Genre Note: "Profession context" is defined by the Genre Catalog. A Medic's Specialist in Medicine applies in field triage; it does not apply when using Medicine to identify a poison in a social setting unless the GM rules it appropriate.
Deep Knowledge
Stage 2 | Free Action | Self | Scene
Once per scene, before making a Talent roll, declare Deep Knowledge. You may ask the GM one specific, direct question about the task, target, or environment relevant to the roll. The GM must answer honestly with what your character would know given their professional expertise. You then proceed with the roll normally, informed by the answer.
Limit: Once per scene.
Mastery
Stage 3 | Free Action | Self | Full Rest
Choose one Talent at the time this perk is unlocked (may be the same as Specialist or different). Once per Full Rest, after making a roll using that Talent, you may reroll any dice in the pool that showed 1, 2, or 3. Keep the new results. The Wild Die may be rerolled this way.
Limit: Once per Full Rest.